At 11:00 AM PST on Thursday, July 24th, exactly one half hour before SXSW Interactive 2007 Keynote speaker Will Wright (SimCity, The Sims, Spore) is scheduled to give his Comic-Com International 2008 Keynote, room 6CDEF is already at near capacity - stuffed to the brim with eager geeks and media patiently waiting for a glimpse at the much anticipated game, Spore, and a chance to listen to it’s dynamic creator. And where is that creator? Quietly fiddling with a laptop on the table next to the podium. The time passes quickly and then the fun begins.
After a brief introduction from MashOn CEO Philipppe Benoliel, and a mention of the MashOn Spore Comic Book Creator - an interactive application that allows users to create comic book stories featuring their Spore creature creations, Mr. Wright takes the stage and begins his talk with an ode to the fan - giving a humorous definition of the Otaku and describing Comic-Con as the one place forty-year-olds can walk down the street in costume without getting a second glance. All this to set up his own place in the all-emcompacing world of the true fan and to give an insight into the many inspirations behind the creation of Spore.
In the first half on the presentation, Mr Wright gives the audience a glimpse into his own fascination with outer space, from the dawn of space exploration in the 1960’s to it’s representations in art and literature throughout history - particularly the film 2001, which he saw for the first time as a young lad of seven. Through funny stories and insightful anecdotes about the ever-evolving nature of aliens, robots, humanity, art, story-telling and Blade Runner, the audience is brought up to speed with all-in-the-universe that lead to the creation of what we are all here to see. Spore. And what a universe…
A quick glance at his wrist watch indicates that’s it time to put aside the PowerPoint and get to the meat: a demo of the game due out in September of this year. But first, some numbers. When the Creature Creator was released last month, developers envisioned reaching the one-hundred-thousand created creature mark by the time the game was released in September. The reality? One-hundred-thousand in a blink of an eye… two million to date. The reality check? There are only about 1.6 million creatures on earth! Clever math, and an even cleverer graph on the screen, transforms Spore fans into 38% God (the whole six day thing - you figure it out.)
Into the game itself. Mr. Wright takes the audience into the world of his latest creation, exploring a created species as it evolves through time to build a civilization that eventually becomes a citizen of the universe, traveling to distant planets, colonizing them, terraforming them… and then, sometimes, blowing them up. Players use the embedded editors, 10 in all, to create buildings, vehicles, space ships and theme songs (the later through a music editor created for the game by Brian Eno.) Once created and named, an asset can be used by other players. Likewise, players can use the assets of others (and even leave messages for the creator.)
In building civilizations, things don’t always go as planned. Moving into the space stage of the game Mr. Wright demonstrates the delicate balance of planetary atmosphere and bio diversity through a terraforming experiment taken a little too far. An aggressive action against a small colony brings down the wrath of a very powerful civilization and an isolated colony on a distant world suffers from low moral. The deployment of a strategically placed wiggly-armed, inflated “happiness booster” can take care of that - showing off one of many embedded cultural references within the game space.
By the end of the demonstration, it’s clear that the vast diversity of the Spore gamespace is limited only by the player’s imagination and creativity - a quotient that, as proven by Mr. Wright earlier in the session, can be greatly bolstered when given access to advanced tools for creation. With ten minutes left on the clock, the Q&A stated in the panel description is almost unanimously voted down by the audience in favor of a demonstration of what imagination and the proper tools can create - in the form of the Mr. Wright’s now infamous “Russian Space Minute.” Only this time it’s Germany: Van Braun and the Saturn V.