The 2008 ScreenBurn Festival
March 7 - 11, 2008
Austin, Texas

GeneralInfo

    Screenburn (March 7 - 11) programming features four days of presentations on the newest developments in the gaming industry.

    The Screenburn Arcade (March 8 - 9) is an open platform of exhibitors and tournaments — and is free and open to the public!

    Interested in getting involved? Contact: Lindsay at sxsw dot com

    ScreenBurn 2008 brought to you by:

    Seagate

    SXSW Interactive

    Championship Gaming Series

    101X

    Chronicle

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iPhone Games Release At Apple’s WWDC Next Week

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CEO Ignacio Cavero of LemonQuest, a Spanish firm seriously investing in iPhone game development, predicts iPhone games will cost about 17 to 18 Euros per game (running around $28 USD per game). PockerGamer.biz further confirms “Apple has remained tight-lipped about its pricing policy for iPhone games, in advance of the launch of its Application Store next week, at its WWDC Show. Cavero says LemonQuest will be presenting its first iPhone game at the show. “I can’t say much about it, but it’s very exciting,” he says. “We’ve got a big UK licence, and we’re using all the capabilities of the iPhone.” This initially seems to be a steep price to pay for games on an iPhone, but the reasoning is due to costly platform development. Cavero forecasts, “In the end, the market’s going to pay for it. At the same time, we will see some publishers and developers who won’t be able to make this step forwards, so it will be limited to a small group of companies. But we have some other developers coming from PC games and getting into this new generation of mobile games.”

Posted 6/06/08 in Latest News

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