Listen to the “Pervasive Electronic Games” Panel
The SXSW Podcast Page contains a ton of great new content, including a recording of the “Pervasive Electronic Games” session from ScreenBurn 2007 (as pictured above). This panel discussed “experiences that move game play into the real world, outside of the usual venues in which electronic gaming occurs. Moving from sedentary venues (living room, video game parlors) into more quotidian spaces is made possible by the proliferation of mobile communications devices, ubiquitous network access, global position sensing and electronic location tagging.” Speakers for the session included (from lefte to right) Julian Bleecker (techkwondo.com), Aaron Meyers (USC Interactive Media) Kevin Slavin (Area / Code) and Dennis Crowley (denniscrowley.com). Another 2007 gaming-related panel recently added to the Podcast Page is “Austin, Massively Multiplayer Game Development Capital of the West?”. As always, we like to listen.




